Late-game completion · Shop Affinity / sky resort rooms
How to work toward 200 customers at maximum Shop Affinity
The short answer
For the 200-customer maximum-Shop-Affinity goal in ONE PIECE: Grand Gourmet, the Japanese player guide Nanoblog uses the sky resort unlocked through Punk Hazard in the sixth sea. Build rooms, assign unfinished customers, let mornings raise their Shop Affinity, then rotate completed residents out. The target counts customers at maximum affinity; it does not mean reaching 200 Reputation or setting one customer's affinity to 200.
The published operating loop assumes the story has been cleared and the Day 51 checkpoint has passed. Treat it as late-game completion guidance, not a promise that every part of the resort unlocks on Day 51.
On this page
Establish the resort before attempting the rotation loop
- Reach Punk Hazard in the sixth sea and inspect the sky-resort business made available through shop recruitment. Gamecap corroborates that location and says residents gain affinity each morning.
- Open or recruit the resort and enter its room-management screen. The source's Japanese name is 空のリゾート; sky resort is an explanatory English name, not a verified localized facility label.
- Upgrade to add rooms and inspect their costs. Nanoblog recommends four-person rooms and varying room shapes rather than repeatedly buying the same shape as its cost rises.
- Inspect the relevant achievement's current-customer counter before filling rooms. That gives you a baseline to compare after residents complete the process.
Group unfinished customers and replace completed residents
- Choose customers who have not reached maximum Shop Affinity. Where your screen supports sorting, grouping similar current values can make later checks easier.
- Assign them to the available rooms and let in-game mornings pass. Compare their displayed affinity on later mornings rather than assuming every room or resident gains an identical amount.
- Check which residents have actually reached the maximum. Use the shown affinity or completed status; the goal is the customers' progress, not merely occupied rooms.
- Remove completed residents and assign another unfinished group. Repeat the room cycle while monitoring the achievement's displayed current count.
- Continue until the actual achievement condition is met. Check the resulting reward separately instead of inferring completion from time spent running the resort.
Keep affinity, fan status and the achievement count separate
- No resort available: check sixth-sea/Punk Hazard progress and the shop-recruitment route; this guide does not establish an earlier unlock shortcut.
- Counter not increasing: compare the specific achievement condition with the residents' actual maximum status. A higher restaurant Reputation is a different measurement.
- Rooms are occupied by finished customers: rotate them out so those rooms can work on the remaining group.
- Controls differ from the Japanese guide: use the actions shown by your edition. Its L-button sorting and removal shortcuts are not verified PC keyboard instructions.
✓ How to check the result
The relevant achievement counter increases as additional customers reach maximum Shop Affinity, and its condition eventually shows complete at the stated 200-customer target. No fixed number of real-time minutes or mornings is guaranteed.